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2025-02-27 12:51:50 +01:00
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/*
* Nintendo 64 Controller to Arduino sketch
* By Waffle (http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?action=viewprofile;username=Waffle)
* See this Arduino forum thread for info: http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1261980415
*
* Connect N64 controller +3.3V line to Arduino 3.3V line
* Connect N64 controller ground line to Arduino ground
* Connect N64 controller data line to an Arduino I/O pin with a 1K pull-up resistor to 3.3V line
*
* Set Arduino pin used for data line in the follow three #defines:
* Example for Arduino pin 9: N64_DATA_DDR = DDRB, N64_DATA_PIN = PINB, N64_DATA_PIN_NO = PINB1
*/
#define N64_DATA_DDR DDRB
#define N64_DATA_PIN PINB
#define N64_DATA_PIN_NO PINB1
#include <util/delay.h>
/* based off the 'N64/Gamecube controller to USB adapter' by Raphaël Assénat (http://www.raphnet.net/electronique/gc_n64_usb/index_en.php)
* modifications/improvements:
* - adjusted timing for 16 MHz
* - support writing variable length data
* - receive variable length data directly packed into destination buffer
*/
uint8_t n64cmd(uint8_t rxdata[], uint8_t rxlen, uint8_t txdata[], uint8_t txlen) {
uint8_t num = 0;
uint8_t oldSREG = SREG;
cli();
asm volatile(
"nextByte%=: \n"
" cpi %[txlen], 0 \n" // 1
" breq done%= \n" // 1
" dec %[txlen] \n" // 1
" ld r16, z+ \n" // 2
" ldi r17, 0x80 \n" // 1
"nextBit%=: \n"
" mov r18, r16 \n" // 1
" and r18, r17 \n" // 1
" breq send0%= \n" // 2
" nop \n"
// 1us low, 1us high
"send1%=: \n"
" sbi %[ddr], %[pinNo] \n" // 2
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop \n" // 2
" cbi %[ddr], %[pinNo] \n" // 2
" ldi r19, 11 \n" // 1
"lp1%=: dec r19 \n" // 1
" brne lp1%= \n" // 2
" lsr r17 \n" // 1
" breq nextByte%= \n" // 1
" nop\nnop\nnop\nnop \n" // 4
" nop \n" // 1
" rjmp nextBit%= \n" // 2
// 3us low, 1us high
"send0%=: sbi %[ddr], %[pinNo] \n" // 2
" ldi r19, 15 \n" // 1
"lp0%=: dec r19 \n" // 1
" brne lp0%= \n" // 2
" nop \n" // 1
" cbi %[ddr], %[pinNo] \n" // 2
" nop \n" // 1
" lsr r17 \n" // 1
" breq nextByte%= \n" // 1
" nop\nnop\nnop\nnop \n" // 4
" nop \n" // 1
" rjmp nextBit%= \n" // 2
// finished sending, sync up to the stop bit time
"done%=: \n"
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop\nnop \n" // 3
// stop bit
" sbi %[ddr], %[pinNo] \n" // 2
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop \n" // 2
" cbi %[ddr], %[pinNo] \n"
// stop now if there's nothing to receive
" cpi %[rxlen], 0 \n" // 1
" breq end%= \n" // 1
// receiving
" clr r18 \n" // 1 current byte
" ldi r17, 0x80 \n" // 1 current bit
"st%=: \n"
" ldi r16, 0xff \n" // 1 setup timeout
"waitFall%=: \n"
" dec r16 \n" // 1
" breq end%= \n" // 1
" sbic %[pin], %[pinNo] \n" // 2
" rjmp waitFall%= \n"
// wait about 2us to check the state
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop\nnop\nnop \n" // 4
" nop\nnop\nnop\nnop \n" // 4
" sbic %[pin], %[pinNo] \n" // 2
" or r18, r17 \n"
" lsr r17 \n" // 1
" brne nextRxBit%= \n" // 2
"nextRxByte%=: \n"
" st x+, r18 \n" // 2 store the value
" inc %[num] \n" // 1 increase number of received bytes
" cp %[rxlen], %[num] \n" // 1 check for finish
" breq end%= \n" // 1
" clr r18 \n" // 1
" ldi r17, 0x80 \n" // 1
"nextRxBit%=: \n"
" ldi r16, 0xff \n" // 1 setup timeout
"waitHigh%=: \n"
" dec r16 \n" // 1 decrement timeout
" breq end%= \n" // 1 handle timeout condition
" sbis %[pin], %[pinNo] \n" // 2
" rjmp waitHigh%= \n"
" rjmp st%= \n" // 2
"end%=: \n"
: [num] "=r"(num)
: [ddr] "I"(_SFR_IO_ADDR(N64_DATA_DDR)), [pin] "I"(_SFR_IO_ADDR(N64_DATA_PIN)), [pinNo] "I"(N64_DATA_PIN_NO),
[rxdata] "x"(rxdata), [rxlen] "r"(rxlen),
[txdata] "z"(txdata), [txlen] "r"(txlen), "0"(num)
: "r16", "r17", "r18", "r19"
);
SREG = oldSREG;
_delay_us(100); // some commands leave the controller unresponsive for a while
return num;
}
uint8_t command[40];
uint8_t result[40];
void setup() {
Serial.begin(115200);
command[0] = 0x00;
n64cmd(result, 3, command, 1);
// logiquement, faudrait faire des vrais vérifs là maintenant, genre est-ce que le kit vibration est branché, etc…
// initialisation du rumble pak
command[0] = 0x03;
command[1] = 0x80;
command[2] = 0x01;
memset(command + 3, 0x80, 32);
n64cmd(result, 1, command, 35);
Serial.println(result[0], HEX);
}
void loop() {
// vibration activée
command[0] = 0x03;
command[1] = 0xC0;
command[2] = 0x1B;
memset(command + 3, 0x01, 32);
n64cmd(result, 1, command, 35);
delay(1000);
// vibration désactivée
memset(command + 3, 0x00, 32);
n64cmd(result, 1, command, 35);
delay(1000);
}