/* * Nintendo 64 Controller to Arduino sketch * By Waffle (http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?action=viewprofile;username=Waffle) * See this Arduino forum thread for info: http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1261980415 * * Connect N64 controller +3.3V line to Arduino 3.3V line * Connect N64 controller ground line to Arduino ground * Connect N64 controller data line to an Arduino I/O pin with a 1K pull-up resistor to 3.3V line * * Set Arduino pin used for data line in the follow three #defines: * Example for Arduino pin 9: N64_DATA_DDR = DDRB, N64_DATA_PIN = PINB, N64_DATA_PIN_NO = PINB1 */ #define N64_DATA_DDR DDRB #define N64_DATA_PIN PINB #define N64_DATA_PIN_NO PINB1 #include /* based off the 'N64/Gamecube controller to USB adapter' by Raphaël Assénat (http://www.raphnet.net/electronique/gc_n64_usb/index_en.php) * modifications/improvements: * - adjusted timing for 16 MHz * - support writing variable length data * - receive variable length data directly packed into destination buffer */ uint8_t n64cmd(uint8_t rxdata[], uint8_t rxlen, uint8_t txdata[], uint8_t txlen) { uint8_t num = 0; uint8_t oldSREG = SREG; cli(); asm volatile( "nextByte%=: \n" " cpi %[txlen], 0 \n" // 1 " breq done%= \n" // 1 " dec %[txlen] \n" // 1 " ld r16, z+ \n" // 2 " ldi r17, 0x80 \n" // 1 "nextBit%=: \n" " mov r18, r16 \n" // 1 " and r18, r17 \n" // 1 " breq send0%= \n" // 2 " nop \n" // 1us low, 1us high "send1%=: \n" " sbi %[ddr], %[pinNo] \n" // 2 " nop\nnop\nnop\nnop \n" // 4 " nop\nnop\nnop\nnop \n" // 4 " nop\nnop\nnop\nnop \n" // 4 " nop\nnop \n" // 2 " cbi %[ddr], %[pinNo] \n" // 2 " ldi r19, 11 \n" // 1 "lp1%=: dec r19 \n" // 1 " brne lp1%= \n" // 2 " lsr r17 \n" // 1 " breq nextByte%= \n" // 1 " nop\nnop\nnop\nnop \n" // 4 " nop \n" // 1 " rjmp nextBit%= \n" // 2 // 3us low, 1us high "send0%=: sbi %[ddr], %[pinNo] \n" // 2 " ldi r19, 15 \n" // 1 "lp0%=: dec r19 \n" // 1 " brne lp0%= \n" // 2 " nop \n" // 1 " cbi %[ddr], %[pinNo] \n" // 2 " nop \n" // 1 " lsr r17 \n" // 1 " breq nextByte%= \n" // 1 " nop\nnop\nnop\nnop \n" // 4 " nop \n" // 1 " rjmp nextBit%= \n" // 2 // finished sending, sync up to the stop bit time "done%=: \n" " nop\nnop\nnop\nnop \n" // 4 " nop\nnop\nnop \n" // 3 // stop bit " sbi %[ddr], %[pinNo] \n" // 2 " nop\nnop\nnop\nnop \n" // 4 " nop\nnop\nnop\nnop \n" // 4 " nop\nnop\nnop\nnop \n" // 4 " nop\nnop \n" // 2 " cbi %[ddr], %[pinNo] \n" // stop now if there's nothing to receive " cpi %[rxlen], 0 \n" // 1 " breq end%= \n" // 1 // receiving " clr r18 \n" // 1 current byte " ldi r17, 0x80 \n" // 1 current bit "st%=: \n" " ldi r16, 0xff \n" // 1 setup timeout "waitFall%=: \n" " dec r16 \n" // 1 " breq end%= \n" // 1 " sbic %[pin], %[pinNo] \n" // 2 " rjmp waitFall%= \n" // wait about 2us to check the state " nop\nnop\nnop\nnop \n" // 4 " nop\nnop\nnop\nnop \n" // 4 " nop\nnop\nnop\nnop \n" // 4 " nop\nnop\nnop\nnop \n" // 4 " nop\nnop\nnop\nnop \n" // 4 " nop\nnop\nnop\nnop \n" // 4 " nop\nnop\nnop\nnop \n" // 4 " sbic %[pin], %[pinNo] \n" // 2 " or r18, r17 \n" " lsr r17 \n" // 1 " brne nextRxBit%= \n" // 2 "nextRxByte%=: \n" " st x+, r18 \n" // 2 store the value " inc %[num] \n" // 1 increase number of received bytes " cp %[rxlen], %[num] \n" // 1 check for finish " breq end%= \n" // 1 " clr r18 \n" // 1 " ldi r17, 0x80 \n" // 1 "nextRxBit%=: \n" " ldi r16, 0xff \n" // 1 setup timeout "waitHigh%=: \n" " dec r16 \n" // 1 decrement timeout " breq end%= \n" // 1 handle timeout condition " sbis %[pin], %[pinNo] \n" // 2 " rjmp waitHigh%= \n" " rjmp st%= \n" // 2 "end%=: \n" : [num] "=r"(num) : [ddr] "I"(_SFR_IO_ADDR(N64_DATA_DDR)), [pin] "I"(_SFR_IO_ADDR(N64_DATA_PIN)), [pinNo] "I"(N64_DATA_PIN_NO), [rxdata] "x"(rxdata), [rxlen] "r"(rxlen), [txdata] "z"(txdata), [txlen] "r"(txlen), "0"(num) : "r16", "r17", "r18", "r19" ); SREG = oldSREG; _delay_us(100); // some commands leave the controller unresponsive for a while return num; } uint8_t command[40]; uint8_t result[40]; void setup() { Serial.begin(115200); command[0] = 0x00; n64cmd(result, 3, command, 1); // logiquement, faudrait faire des vrais vérifs là maintenant, genre est-ce que le kit vibration est branché, etc… // initialisation du rumble pak command[0] = 0x03; command[1] = 0x80; command[2] = 0x01; memset(command + 3, 0x80, 32); n64cmd(result, 1, command, 35); Serial.println(result[0], HEX); } void loop() { // vibration activée command[0] = 0x03; command[1] = 0xC0; command[2] = 0x1B; memset(command + 3, 0x01, 32); n64cmd(result, 1, command, 35); delay(1000); // vibration désactivée memset(command + 3, 0x00, 32); n64cmd(result, 1, command, 35); delay(1000); }